The Chronicles of Rocket Boy


1998 Competition Case Procedures

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The Chronicles of Rocket Boy is the competition case for the 1998 event. Team responses will involve a needs assessment, including analysis of needs and alternative performance support solutions, along with preliminary design recommendations.

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About the Case Event

Cases can provide instructional technology students with the opportunity to experience complex, real-world situations, and torespond to them based on the professional knowledge they've developed to that point. In the process, they further refine their professional competencies.

The process of team collaboration can enhance this experience, providing multiple points of view and offering individuals the opportunity to advance, and develop support for, their own perspectives. The competition aspects of this experience, while perhaps of secondary importance, allow this activity to reflect the real world, where a design team must sometimes compete with others to identify the best possible solution.

As an added benefit, each team's response will receive a careful reading from experts outside their own educational program. Provocateurs will read and ask each team a question related to their response. Judges will read and provide helpful feedback, in addition to a rating of the team's performance.


Case Event Participants

Participants in the case event include Sponsors, Student Teams, Provocateurs, Judges, and Event Coordinators.

Sponsors:
Sponsors are faculty members at a participating institution. They are responsible for recruiting a student team to represent their institution. Sponsors may or may not provide course credit for participation. Sponsors also recruit a professional to serve as an event official (either provocateur or judge, see below).

Sponsors relay information about the event to their team, and answer any procedural questions. Sponsors do not discuss the competition case with the team until the close of the event. There are three previous cases (and case responses) on-line at this web site if sponsors would like to prepare their teams by analyzing other cases with them (http://teach.virginia.edu/go/ITcases).

Student Teams:
Teams are made up of currently enrolled students in a graduate program (instructional tech, ed tech, etc.). We recommend not more than six students per Team, so that scheduling won't be difficult, however the number of individuals on the Team is up to the institution. To keep the scale of this event manageable, we can only accept one Team per institution.

We are open to including professional teams made up of individuals currently practicing ID. Please contact us if you have an interest.

Each Team will receive feedback on their case response from Provocateurs and Judges, and will be able to compare their case responses with those from other Teams.

An honor code applies to participation in this event. By submission of their work, Teams certify that they have upheld the guidelines for the event.

Provocateurs:
Provocateurs read the case, review blind case responses, and develop probing questions based the case (common question for all teams) and each response (specific question for each team).

While teams are considering the case, Provocateurs will be asked to communicate electronically with other Provocateurs, to discuss their approach to provoking deeper inquiry.

Judges:
Judges read the case and review blind case and question responses. Judges then write brief critiques of each response and complete a rating scale which we will supply.

At the conclusion of the case event, Judges' comments (with Judges' names attached) will be posted for each team. The Judges' aggregated ratings (ratings averaged across all Judges) will be provided via e-mail to the Team Sponosr.

Event Coordinators:
The event coordinators are University of Virginia faculty member Mable Kinzie and UVa graduate students Marti Julian and Anna Love.

The Event Coordinators, along with Valerie Larsen of Indiana University--South Bend, are the authors of this year's case. Because there is also an event team from the University of Virginia, we are scrupulously careful about keeping all development meetings, materials, and discussion private. The Sponsor for the UVa team is not involved in any event coordination or case development, and she and the UVa Team receive no information about the case beyond that conveyed to all Sponsors and Teams.


Timeline for Case Activities, Spring 1998:


What the Case is Like

Chronicles of Rocket Boy, the competition case for 1998, is in the format of a story presented in a number of scenes and accompanied by a number of ancillary materials.


Time and Length Limits

Between February 23 and March 16, teams will meet to discuss the case and develop their case response. The team may spend no more than six hours working together on this activity . This time limit applies to meetings of as few as two team members or to meetings of the entire team. It also applies to asynchronous discussion (for instance e-mail communications between two or more members). Any amount of time can be spent on individual reading and thought, about the case and response, or on individual writing of what the team has discussed.

There is a length limit on the case response, to encourage concise expression of ideas and to keep the review work of event officials manageable: Case responses must be 2,000 words or less. Any responses over this length limit will be disqualified.

Between March 27th and April 3rd, teams will meet to discuss the provocateur questions and to develop their responses to them. The team may spend no more than two hours working together on this activity. As above, the time limit applies to all meetings/communications of two or more team members. There is no length limit on the answer to Provocateur questions.


Resources for Case Responses

The team may refer to any recorded reference materials they desire in developing their case responses. (You may consult the writings of the sages, but you may not consult the sages themselves about the case.) Case and question responses should reflect the thinking of the team, and must be developed by the team itself without participation of the faculty sponsor.

How To Develop a Case Response

In their case responses, teams should prepare a needs assessment, including analysis of needs and alternative performance support solutions. Their final recommendations should outline a preliminary design based on the needs assessment, specifying goals, strategies, and target groups where appropriate.

Case responses should be based on:

  1. Identification of the key issues present in the case,
  2. Consideration of the issues from different perspectives, including those of the key players (stakeholders) in the case, and
  3. Relevant professional knowledge/experience that team members possess.

The case response must be 2,000 words or less.



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